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    Boss Guide Zamorak GWD

    Savage Admin
    Savage Admin
    Admin


    Posts : 13
    Join date : 2011-02-17
    Age : 36
    Location : Clarksville, TN

    Boss Guide Zamorak GWD Empty Boss Guide Zamorak GWD

    Post  Savage Admin Thu Feb 17, 2011 10:37 pm

    Welcome to Obsidian Ancients' Boss Guide 2.0!

    First up - Zamorak GWD.

    Requirements - 70 Constitution

    Strategy - K'ril Tsutsaroth is the boss of this dungeon and can poison you for 160. He attacks with a magic attack (max 300) and a melee attack (max 463). He can hit through your prayers and do up to 497 damage, but he only attacks one person. As such one person in the team can act as a tanker while the rest attack K'ril. Bringing super antipoison or stronger is suggested for any one in case the tanker misses and K'ril attacks a member of the team. A Zamorak item is a necessity to get the KC and easiest to get it inside Zamorak's Fortress on the 4 imps that spawn north of the door to the boss chamber. Crossing the broken bridge into the area drains your prayer to 0, so bring a prayer potion if you need to.


    Valuable drops: Zamorak Hilt, Zamorakian Spear, Steam Battlestaff, Godsword shards 1-3.


    Tanker Gear
    -----------

    Tankers should wear mage resistant gear with a pretty good prayer bonus.

    Best > Next Best


    Helm - Verac's > Neit

    Amulet - Fury > Glory

    Cape - Fire Cape > Skillcape (t) > God Cape

    Weapon - Chaotic weapon > Whip > Godsword

    Shield - DFS > BSS > Spirit shield

    Torso - Karil's > Black d'hide

    Legs- Karil's > Verac's >Black d'hide

    Gloves - Barrows-Rune gloves (RFD) > Dragon Gauntlets (FOG)

    Boots - Dragon > Rune

    Ring - Seers for defense or Berserker/Warrior for offense
    Savage Admin
    Savage Admin
    Admin


    Posts : 13
    Join date : 2011-02-17
    Age : 36
    Location : Clarksville, TN

    Boss Guide Zamorak GWD Empty Pt 2

    Post  Savage Admin Thu Feb 17, 2011 10:38 pm

    ~Inventory~
    Tankers will need lots of brews and super restores so they can last long for their team. The Brew to Restore ratio should be 3 brews to 1 restore. One does of antipoison ++ lasts about 15 minutes so bring a few of them depending on how long you want to stay. Useful familiars include the highest BoB you can access along with a healing familiar inside them, such as a War Tortoise with a Fire Titan. Fruit bat is also helpful due to its fruitfall scroll which spawns fruit for you to eat. A one click teleport item is reccomended.


    Fighter Gear
    -----------

    As fighters don't need to worry about K'ril's melee attack, they wear melee gear (if using melee) and pray mage. If you are a ranger then you pray melee with good range offensive bonus, but ranging is not recommended.


    Helm - Neit > Berserker > Warrior > Verac's

    Amulet - Fury > Glory > Strength

    Cape - Fire cape > Skillcape (T)

    Weapon - Chaotic weapon > Godsword > Whip

    Shield - DFS > BSS

    Torso - BCP > Fighter Torso > Verac's

    Legs - Bandos Tassets > Verac's

    Gloves - Best RFD gloves

    Boots - Dragon>Rune > Climbing

    Ring - Berserker > Dragonstone (i) > Warrior


    ~Inventory~
    Fighters won't be needing as much food as the tanker will so you don't need to bring Brews/Restores but they are nice to have in addition to having sharks/cavefish/rocktails. Bring at least one super antipoison in case of a missed tank, and enough prayer to last you. Super sets or higher are appreciated as you kill the boss much faster with them. If you can't access Pack Yak then bring no beast of Burden, and if you can't access the Unicorn Stallion bring a bunyip as these healing familiars can't attack K'ril. If you DO bring a familiar that attacks, make sure you keep it off of K'ril so he does not attack you.

    Notes: The tanker will designate where they want you to stand, but most common is the northeast corner. Try to DD on the spot as the tanker will have a much easier job that way. Trips can last hours.

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